Stop Losing €42,000/Year in Missed Milestones and Cross-Discipline Chaos
If you're the studio director or lead producer at a game studio with 5-20 people, your art team just said the boss fight is done. Programming says animation integration will take two more weeks. Audio was never told the boss fight existed. Publisher wants alpha in 10 days. 9-person studios using GitScrum hit 100% of publisher milestones after years of 60% delivery rates.

problem.identify()
The Hidden Cost of Discipline Silos in Small Studios
Missed Publisher Milestones
Publisher expected playable level 3 in alpha. Art assumed it was beta scope. Nobody aligned definitions. 2 missed milestones/year × €12,000 average payment delay penalty = €24,000/year. Plus the relationship damage that affects future funding negotiations.
Asset Pipeline Confusion
3D modeler exports character. Rigger can't find it. Animator starts with old version. Programmer integrates outdated asset. 8 hours/week across team × €50/hour × 50 weeks = €20,000/year in asset version chaos. Plus the 2-3 assets per project that get cut because there's no time to fix the integration.
Broken Build Compound Effect
Nightly builds break 3-4 times per week. QA can't test. Bug reports pile up. Each broken build = 2-3 hours lost across team. 3 breaks/week × 2.5 hours × €50/hour × 50 weeks = €18,750/year. Plus the bugs that ship because QA couldn't test before milestone.
Discipline Silo Status Meetings
Art uses Shotgun. Programming uses Jira. Audio uses spreadsheets. Daily standup takes 45 minutes recreating what's happening because nobody can see each other's work. 9 people × 30 min extra/day × €50/hour × 250 days = €18,750/year in coordination overhead.
Sound familiar?
See how GitScrum handles this in 2 minutes.
solution.implement()
How Ironpoint Games Hit 100% Publisher Milestones
Unified Cross-Discipline Board
Art, audio, programming, and QA work on one board. See which assets are ready for integration, which features are code-complete, and what's blocking QA from testing. Standups went from 45 minutes to 8 minutes.

Asset Handoff Chain
When art marks a character 'ready for rigging,' rigger gets notified automatically. When rig is done, animator is next in chain. Every handoff logged. Nobody works on outdated versions because the chain of custody is visible.

Milestone Definition Documents
Document exactly what 'alpha' means: playable levels, feature completeness, acceptable bug count. Share with publisher so everyone has the same definition. No more surprise expectations at milestone review.

Build Health Dashboard
Track daily build status: compiles, runs, critical bugs. See which team's changes broke the build. Address issues before they compound. QA always knows which build is testable.

These solutions work together. Try them today.
Team size GitScrum is built for
For teams up to 2 users
Per user, per month
"We stopped losing hours to status meetings. Now everyone sees progress in real-time."
Sarah Chen
Operations Lead, 15-person team
Frequently Asked Questions
Still have questions? Contact us at customer.service@gitscrum.com
How does this work with Perforce/Shotgun/our existing pipeline tools?
GitScrum doesn't replace your asset pipeline—it coordinates across it. Link tasks to Perforce commits or Shotgun reviews. Your specialized tools stay, but now everyone has unified project visibility regardless of which discipline-specific tool they're using.
Can we give our publisher read-only access to milestone progress?
Yes. Create a client portal view showing milestone completion, remaining work, and blockers. They see progress without accessing internal communications, detailed bug lists, or your actual production discussions.
We're distributed across time zones. Does async coordination actually work?
Async-first design. Every handoff is documented and notified. When your rigger in Poland arrives, they see exactly what's ready from your California art lead's previous day. No meetings required for routine handoffs—only for actual decisions.
Ready to solve this?
Start free, no credit card required. Cancel anytime.










